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- From: tom fogal <tfogal@alumni.unh.edu>
- To: iv3d-users@sci.utah.edu
- Subject: [IV3D-USERS] Re: Re: displaying frame rate in ImageVis3D
- Date: Thu, 01 Jul 2010 16:57:38 -0600
Aaron Knoll <knolla@gmail.com> writes:
>
Hi Jens, is there any way to disable view-dependent LOD altogether? I
>
notice that when the frame buffer is small, the progressive renderer
>
often stops at LOD 1 and neglects to render LOD 0 at all.
'Capture mode' (used when saving an image via the Recorder) will do
this.
-tom
>
On Tue, Jun 29, 2010 at 1:59 PM, Jens Krueger <jens@sci.utah.edu> wrote:
>
>
> (1) is easy:
>
> Just open the progress viewer and adjust the "minimum quality" slider to
>
> skip all but the highest resolution
>
>
>
> (2) is hard:
>
> Timing is generally hard, you would have to do multiple frames and then
>
> average, but in the case of imagevis3d with it's interruptible renderer,
>
> that returns control to the OS multiple times during a frame, it's
>
> especially hard to get reliable timings. Still you can get timings by
>
> enableling "other" in the debug window. Just make sure to clear the window
>
> from time to time as just drawing these messages into the window gets more
>
> and more expensive as the window fills.
>
>
>
> Cheers
>
> Jens
>
>
>
>
>
> Am 29.06.2010 um 12:11 schrieb Aaron Knoll:
>
>
>
> > Hi Jens and Tom,
>
> >
>
> > I'm running some benchmarks and was wondering if there was a way to:
>
> >
>
> > (1) disable LOD entirely in ImageVis3D (other than setting the max delay
>
> to 1 second) ?
>
> > (2) display the frame rate?
>
> >
>
> > Thanks!
>
> >
>
> > -Aaron
>
>
>
>
>
>
--001485f4afe827db9e048a4dcaee
>
Content-Type: text/html; charset=ISO-8859-1
>
Content-Transfer-Encoding: quoted-printable
>
>
Hi Jens, is there any way to disable view-dependent LOD altogether? I notic=
>
e that when the frame buffer is small, the progressive renderer often stops=
>
at LOD 1 and neglects to render LOD 0 at all. <br>-Aaron<br><br><div class=
>
=3D"gmail_quote">
>
On Tue, Jun 29, 2010 at 1:59 PM, Jens Krueger <span dir=3D"ltr"><<a href=
>
=3D"mailto:jens@sci.utah.edu">jens@sci.utah.edu</a>></span> wrote:<br><b=
>
lockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex; border-=
>
left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
>
(1) is easy:<br>
>
Just open the progress viewer and adjust the "minimum quality" sl=
>
ider to skip all but the highest resolution<br>
>
<br>
>
(2) is hard:<br>
>
Timing is generally hard, you would have to do multiple frames and then ave=
>
rage, but in the case of imagevis3d with it's interruptible renderer, t=
>
hat returns control to the OS multiple times during a frame, it's espec=
>
ially hard to get reliable timings. Still you can get timings by enableling=
>
"other" in the debug window. Just make sure to clear the window =
>
from time to time as just drawing these messages into the window gets more =
>
and more expensive as the window fills.<br>
>
>
<br>
>
Cheers<br>
>
=A0Jens<br>
>
<br>
>
<br>
>
Am 29.06.2010 um 12:11 schrieb Aaron Knoll:<br>
>
<div><div></div><div class=3D"h5"><br>
>
> Hi Jens and Tom,<br>
>
><br>
>
> I'm running some benchmarks and was wondering if there was a way t=
>
o:<br>
>
><br>
>
> (1) disable LOD entirely in ImageVis3D (other than setting the max del=
>
ay to 1 second) ?<br>
>
> (2) display the frame rate?<br>
>
><br>
>
> Thanks!<br>
>
><br>
>
> -Aaron<br>
>
<br>
>
</div></div></blockquote></div><br>
>
>
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