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[IV3D-USERS] Re: possible to run on this laptop?


Chronological Thread 
  • From: Jens Krueger <jens@sci.utah.edu>
  • To: iv3d-users@sci.utah.edu
  • Subject: [IV3D-USERS] Re: possible to run on this laptop?
  • Date: Tue, 1 Mar 2011 16:43:29 +0100

Hi Collin,

possible: yes,
are we working on it: yes
when done: no idea :-) 

While I haven't seen that particular error message I'm 99% sure it's a issue 
with your OpenGL driver. The problems are a number of severe driver bugs in 
the Intel driver (both on Windows and on Linux). I'm actively working with 
Intel trying to fix those issues, but I don't know how long that will take. 
On the ImageVis3D side I did all I could to core around their bugs, but there 
are just to many ....

Cheers
   Jens

Am 01.03.2011 um 16:33 schrieb Colin Poczatek:

> Hi Tom/Jens/etc,
> 
> I'm thinking no, but I'd like to double check.
> 
> So I get errors trying to open the C60 example data, like:
> Program could not link (18): Unresolved symbols
> GetGLSLProgram: Failed to create program
> error loading shaders
> error loading tf shaders
> bailing...
> (exact errors in screenshot)
> 
> (there's also this warning which googleing around seems to mean nothing: 
> do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly.
> Try adjusting the vblank_mode configuration parameter.)
> 
> 
> the laptop has an Intel Corporation Mobile 4 Series Chipset Integrated 
> Graphics Controller (rev 07) (Booo!)
> and is running Ubuntu 10.04 x86 64bit.  IV3D bas built from source checked 
> out yesterday (which could be what I'm doing wrong).
> 
> glxinfo (output at the bottom) seems to say the card/driver are OpenGL 2.0 
> and GLSL 1.2 compatible
> 
> 
> Thoughts?  Unpossible?
> 
> Collin
> 
> 
> name of display: :0.0
> display: :0  screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.2
> server glx extensions:
>    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
>    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
>    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
>    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>    GLX_SGIX_visual_select_group
> client glx vendor string: Mesa Project and SGI
> client glx version string: 1.4
> client glx extensions:
>    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
>    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
>    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
>    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
>    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
>    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
> GLX version: 1.2
> GLX extensions:
>    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
>    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
>    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, 
> GLX_SGI_make_current_read,
>    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
>    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
>    GLX_EXT_texture_from_pixmap
> OpenGL vendor string: Tungsten Graphics, Inc
> OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 
> 20091221 2009Q4
> OpenGL version string: 2.1 Mesa 7.7.1
> OpenGL shading language version string: 1.20
> OpenGL extensions:
>    GL_EXT_compiled_vertex_array, GL_EXT_texture_env_add, GL_ARB_copy_buffer,
>    GL_ARB_depth_texture, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
>    GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program,
>    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
>    GL_ARB_framebuffer_object, GL_ARB_half_float_pixel,
>    GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
>    GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
>    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
>    GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
>    GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow,
>    GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
>    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
>    GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
>    GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra,
>    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
>    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
>    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
>    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
>    GL_EXT_cull_vertex, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
>    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_fog_coord,
>    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
>    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
>    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
>    GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
>    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
>    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
>    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
>    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
>    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
>    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
>    GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>    GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage,
>    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
>    GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap,
>    GL_ATI_texture_env_combine3, GL_ATI_separate_stencil,
>    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
>    GL_MESA_window_pos, GL_NV_blend_square, GL_NV_depth_clamp,
>    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
>    GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
>    GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1,
>    GL_OES_read_format, GL_SGIS_generate_mipmap, 
> GL_SGIS_texture_border_clamp,
>    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
> 
> 
> 
> 
> 
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