Subject: [MANTA] Manta benchmark: float vs. double
Date: Thu, 13 Oct 2005 16:28:38 -0600
James corrected all of the manta code so that we can switch the Real
typedef between float and double and still recompile.
I ran a few benchmarks comparing the code before all of his changes
(r622), with the Real=float and Real=double (r623). There wasn't much of
a difference in the Boeing777 code, however Real=double was faster for
scene0.
Much of the performance critical code in the kdtree is hard coded float.
We did a more limited experiment earlier and found a speedup from making
that switch. (So the only difference in the path1 and path2 tests is in
all of the core manta support code.