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- From: Abe Stephens <abe@sci.utah.edu>
- To: Aaron Knoll <knolla@cs.utah.edu>
- Cc: manta@sci.utah.edu
- Subject: Re: [MANTA] where to put OctreeVolume.h?
- Date: Fri, 12 May 2006 09:26:35 +0100
The location that you place the code isn't as important as being sure
that its compilation can be turned on and off in cmake.
I've placed most of my application specific code in fox/<name>_demo.
(take a look at fox/disco_demo for example) Usually there is a fox gui
interface created for these scenes, but it isn't necessary. Actually if
you create a directory under fox/ with the name formatted as <name>_demo
the CMakeLists file will automatically include it. This allows you to
stay current with the trunk without necessarily committing every project
in a sub directory before updating that part of the tree.
Abe
Aaron Knoll wrote:
So I have this class for the octree volume data itself. It contains
only the structure for the volume data; no routines for traversal or
knowledge of the scene.
Where should I put that? I was thinking of Model/Primitives but
that's not quite right...
The closest analogy to anything in the existing system is Array3.
Thanks -
Aaron
P.S. none of this will be committed until it's all working - feel
free to code-review me too.
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