Hey Solomon,
(the BVH is already in Manta but not the interval
arithmetic culling aspect)
But the DynBVH code in Manta is non-SSE. What puzzles me is that, for some reason, SSE code similar to the BVH (my experiment with implicit octree traversal) performed at 1/4 the speed of single-ray octree code. Granted, I was doing a lot wrong there; but I smell something fishy in using the Manta RayPacket for traversal. Then, even the SSE code based on the frustum-octree (which performed decently for small scenes in DynRT) performed worse than single-ray.
Archive powered by MHonArc 2.6.16.