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- From: Dylan Lacewell <lacewell@cs.utah.edu>
- To: manta@sci.utah.edu
- Subject: [MANTA] rng in thread context?
- Date: Thu, 08 Mar 2007 18:18:33 -0700
Is there a way to get a stream of random numbers in a surface shader? I
don't see a random number generator exposed in the thread context, so
I'm going to hack in my own for now.
I'm writing an ambient occlusion shader which jitters the occlusion
rays. I can't use a local random number generator because that will
give each shading point the same set of occlusion rays, which causes
structured artifacts.
D
- [MANTA] rng in thread context?, Dylan Lacewell, 03/08/2007
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