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[MANTA] r1326 - in trunk: Engine/Shadows Model/Groups Model/Materials


Chronological Thread 
  • From: boulos@sci.utah.edu
  • To: manta@sci.utah.edu
  • Subject: [MANTA] r1326 - in trunk: Engine/Shadows Model/Groups Model/Materials
  • Date: Tue, 10 Apr 2007 15:17:38 -0600 (MDT)

Author: boulos
Date: Tue Apr 10 15:17:38 2007
New Revision: 1326

Modified:
   trunk/Engine/Shadows/HardShadows.cc
   trunk/Model/Groups/DynBVH.cc
   trunk/Model/Materials/Dielectric.cc
   trunk/Model/Materials/Lambertian.cc
Log:
Adding include for iostream and using std::cerr
(compiles on Macs now)


Modified: trunk/Engine/Shadows/HardShadows.cc
==============================================================================
--- trunk/Engine/Shadows/HardShadows.cc (original)
+++ trunk/Engine/Shadows/HardShadows.cc Tue Apr 10 15:17:38 2007
@@ -10,13 +10,14 @@
 #include <Core/Exceptions/IllegalArgument.h>
 #include <Core/Util/Args.h>
 #include <Interface/Material.h>
-
+#include <iostream>
 // TODO
 // 0 copy in light stuff
 // eliminate cleanup loops???
 // 2-sided lighting
 
 using namespace Manta;
+using std::cerr;
 
 ShadowAlgorithm* HardShadows::create(const vector<string>& args)
 {
@@ -44,7 +45,7 @@
 
 void HardShadows::computeShadows(const RenderContext& context,
                                  StateBuffer& stateBuffer,
-                                 const LightSet* lights, 
+                                 const LightSet* lights,
                                  RayPacket& sourceRays,        // Input rays.
                                  RayPacket& shadowRays)        // Output 
shadow rays, already intersected.
 {
@@ -53,9 +54,9 @@
     cerr << "HardShadows::computeShadows called\n";
     //    cerr << SCIRun::getStackTrace();
   }
-  
+
   int nlights = lights->numLights();
-  
+
   // Compute the hit positions.
   sourceRays.computeHitPositions();
   sourceRays.computeFFNormals( context );
@@ -85,7 +86,7 @@
         if(Dot(dir, sourceRays.getFFNormal(i)) > 0) {
           // If so normalize and compute length.
           Real length = dir.normalize();
-       
+
           // Populate the shadow ray.
           shadowRays.setRay(i, sourceRays.getHitPosition(i), dir );
           shadowRays.resetHit(i, length );
@@ -101,10 +102,10 @@
       for(;i<b;i++){
         Vector dir = shadowRays.getDirection(i);
         if(Dot(dir, sourceRays.getFFNormal(i)) > 0) {
-        
+
           // If so normalize and compute length.
           Real length = dir.normalize();
-       
+
           // Populate the shadow ray.
           shadowRays.setRay(i, sourceRays.getHitPosition(i), dir );
           shadowRays.resetHit(i, length );
@@ -128,8 +129,8 @@
 
         __m128 mask = _mm_cmple_ps(dir, _mm_setzero_ps());
 #ifdef __x86_64
-       _mm_store_ps((float*)&shadowData->hitMatl[i], _mm_unpacklo_ps(mask, 
mask));
-       _mm_store_ps((float*)&shadowData->hitMatl[i+2], _mm_unpackhi_ps(mask, 
mask));
+        _mm_store_ps((float*)&shadowData->hitMatl[i], _mm_unpacklo_ps(mask, 
mask));
+        _mm_store_ps((float*)&shadowData->hitMatl[i+2], 
_mm_unpackhi_ps(mask, mask));
 #else
         _mm_store_ps((float*)&shadowData->hitMatl[i], mask);
 #endif
@@ -143,7 +144,7 @@
           inv_length = _mm_mul_ps(_mm_mul_ps(inv_length, 
_mm_sub_ps(_mm_set1_ps(3.f), _mm_mul_ps(length2, _mm_mul_ps(inv_length, 
inv_length)))), _mm_set1_ps(0.5f));
           __m128 length = _mm_rcp_ps(inv_length);
           length = _mm_mul_ps(length, _mm_sub_ps(_mm_set1_ps(2.f), 
_mm_mul_ps(inv_length, length)));
-       
+
           // Populate the shadow ray.
           _mm_store_ps(&shadowData->direction[0][i], _mm_mul_ps(dx, 
inv_length));
           _mm_store_ps(&shadowData->direction[1][i], _mm_mul_ps(dy, 
inv_length));
@@ -166,10 +167,10 @@
       for(;i<sourceRays.rayEnd;i++){
         Vector dir = shadowRays.getDirection(i);
         if(Dot(dir, sourceRays.getFFNormal(i)) > 0) {
-        
+
           // If so normalize and compute length.
           Real length = dir.normalize();
-       
+
           // Populate the shadow ray.
           shadowRays.setRay(i, sourceRays.getHitPosition(i), dir );
           shadowRays.resetHit(i, length );
@@ -186,10 +187,10 @@
       // Check to see if the light is on the front face.
       Vector dir = shadowRays.getDirection(i);
       if(Dot(dir, sourceRays.getFFNormal(i)) > 0) {
-        
+
         // If so normalize and compute length.
         Real length = dir.normalize();
-       
+
         // Populate the shadow ray.
         shadowRays.setRay(i, sourceRays.getHitPosition(i), dir );
         shadowRays.resetHit(i, length );

Modified: trunk/Model/Groups/DynBVH.cc
==============================================================================
--- trunk/Model/Groups/DynBVH.cc        (original)
+++ trunk/Model/Groups/DynBVH.cc        Tue Apr 10 15:17:38 2007
@@ -3,11 +3,11 @@
 #include <stdlib.h>
 #include <float.h>
 #include <limits>
-
+#include <iostream>
 #include <SCIRun/Core/Thread/Time.h>
 
 using namespace Manta;
-
+using std::cerr;
 // these constants control the SAH cost model
 const float BVH_C_isec = 10.f;
 const float BVH_C_trav = 10.f;

Modified: trunk/Model/Materials/Dielectric.cc
==============================================================================
--- trunk/Model/Materials/Dielectric.cc (original)
+++ trunk/Model/Materials/Dielectric.cc Tue Apr 10 15:17:38 2007
@@ -40,11 +40,13 @@
 #include <Core/Math/Expon.h>
 #include <Core/Color/ColorSpace_fancy.h>
 
+#include <iostream>
 using namespace Manta;
 using namespace SCIRun;
+using std::cerr;
 
 Dielectric::Dielectric(const Texture<Real>* n, const Texture<Real>* nt,
-                       const Texture<Color>* sigma_a, 
+                       const Texture<Color>* sigma_a,
                        Real cutoff)
   : n(n), nt(nt), sigma_a(sigma_a)
 {
@@ -78,7 +80,7 @@
   RayPacketData reflected_data;
   RayPacketData refracted_data;
 
-  RayPacket reflected_rays(reflected_data, RayPacket::UnknownShape, 
+  RayPacket reflected_rays(reflected_data, RayPacket::UnknownShape,
                            0, 0, rays.getDepth()+1, 
RayPacket::NormalizedDirections);
   RayPacket refracted_rays(refracted_data, RayPacket::UnknownShape,
                            0, 0, rays.getDepth()+1, 
RayPacket::NormalizedDirections);
@@ -94,7 +96,7 @@
 
   int refl_source[RayPacket::MaxSize];
   int num_refl = 0;
-  int refr_source[RayPacket::MaxSize]; 
+  int refr_source[RayPacket::MaxSize];
   int num_refr = 0;
 
   Real cutoff = localCutoffScale * 
context.scene->getRenderParameters().importanceCutoff;
@@ -137,7 +139,7 @@
       Real cosine = Sqrt(cosine_sq);
       Real k = 1 - cosine;
       k*=(k*k)*(k*k);
-      
+
       Real r0 = (n_values.data[i] - nt_values.data[i]) / (n_values.data[i] + 
nt_values.data[i]);
       r0 *= r0;
       Real R = r0*(1-k) + k;

Modified: trunk/Model/Materials/Lambertian.cc
==============================================================================
--- trunk/Model/Materials/Lambertian.cc (original)
+++ trunk/Model/Materials/Lambertian.cc Tue Apr 10 15:17:38 2007
@@ -35,8 +35,9 @@
 #include <Interface/Context.h>
 #include <Interface/ShadowAlgorithm.h>
 #include <Model/Textures/Constant.h>
-
+#include <iostream>
 using namespace Manta;
+using std::cerr;
 
 Lambertian::Lambertian(const Color& color)
 {
@@ -124,7 +125,7 @@
 
         // We are interested in the rays that didn't hit anything
         __m128 mask = shadowRays.wereNotHitSSE(i);
-        
+
         if(_mm_movemask_ps(mask) == 0)
           // All hit points are in shadow
           continue;




  • [MANTA] r1326 - in trunk: Engine/Shadows Model/Groups Model/Materials, boulos, 04/10/2007

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