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- From: Thiago Ize <thiago@cs.utah.edu>
- To: manta@sci.utah.edu
- Subject: [MANTA] shootOneRay
- Date: Sun, 15 Apr 2007 18:27:43 -0600
I noticed that shootOneRay in RTRT.cc is saying that shade is being
called twice. Looking at the code, I see in RTRT.cc that shootOneRay does:
result_rays.getHitMaterial(0)->shade( render_context, result_rays );
which is one of the shade calls. But a little above that traceEyeRays is
called, which calls traceRays, which also calls hit_matl->shade(context,
subPacket) -- the other shade call.
Since I don't consider myself an expert with the manta infrastructure,
is that a bug? If not, why is that happening?
Thanks,
Thiago
- [MANTA] shootOneRay, Thiago Ize, 04/15/2007
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