Thiago mentioned that James removed/changed some code from DynBVH recently that might alter it's performance, I did notice it was about 3x slower than the original DynBVH code base on my workstation, but I didn't see any indication of why in the log files.
Can anyone (James, Solomon) shed some light on these concerns? I also noticed that the build for my 60k triangle mesh is extremely slow.
Abe
-------- Original Message --------
Subject: Manta question
Date: Thu, 03 May 2007 12:38:14 +0100
From: Piotr Dubla <pdubla@cs.bris.ac.uk>
To: abe@sci.utah.edu
Hi I've been using Manta for a while and had an old version checked out of SVN, I got a newer version today to play with it and noticed the DynBVH was about 5 times slower (general scenes using DynBVH have gone from 5fps down to below 1fps). I was wondering if this was because it is still being worked on, given I can see that you can no longer add directly to a DynBVH but have to add to a group and then call rebuild passing through to group to generate the DynBVH (which I've noted takes in the region of 2 seconds to rebuild) or if something had changed I was just not aware of. Sorry to bother you with small questions like this but I was unsure on who to email and your username is the only one on the Manta wiki that has contact information. Kind regarsds, Piotr Dubla PhD student Warwick University
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