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- From: boulos@sci.utah.edu
- To: manta@sci.utah.edu
- Subject: [Manta] r1701 - trunk/Engine/Shadows
- Date: Sat, 1 Sep 2007 16:03:35 -0600 (MDT)
Author: boulos
Date: Sat Sep 1 16:03:33 2007
New Revision: 1701
Modified:
trunk/Engine/Shadows/HardShadows.cc
Log:
Engine/Shadows/HardShadows.cc
Turning SSE back on for the HardShadows algorithm. I had disabled
this due to black spots caused when using the SSE version that didn't
appear when using the scalar version. It turns out this is due to NaN
normals generated by some of the WaldTriangle meshes I'm working with
(even after checking for degenerate triangles).
Modified: trunk/Engine/Shadows/HardShadows.cc
==============================================================================
--- trunk/Engine/Shadows/HardShadows.cc (original)
+++ trunk/Engine/Shadows/HardShadows.cc Sat Sep 1 16:03:33 2007
@@ -19,10 +19,6 @@
using namespace Manta;
using std::cerr;
-#ifdef MANTA_SSE
-#undef MANTA_SSE
-#endif
-
ShadowAlgorithm* HardShadows::create(const vector<string>& args)
{
return new HardShadows(args);
- [Manta] r1701 - trunk/Engine/Shadows, boulos, 09/01/2007
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