On 9/5/07, Solomon Boulos <boulos@cs.utah.edu> wrote:
Hi Dirk and Christian,
The change camera stuff looks good. As you mentioned (Dirk), using
Manta's transaction interface does correctly handle the thread-safety
for the Camera (the transactions are only called after rendering has
completed for that frame).
Try running Manta with SSE disabled on your amd64 box by turning SSE
off in the cmake settings (I believe you did this for the ia64 run as
well).
Do I need to remove the flags: -msse -msse2 -msse3 as well?
Does the same problem occur for bin/manta with your camera?
That is the last picture I posted. So yes the problem is there.
Im not sure if the noise on the sphere and in the bottom of the left
frame is the same type of noise.
It doesnt move like when I use multiple processors. If I just run bin/manta
with the default camera everything looks fine.
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