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- From: uccaspa@ucl.ac.uk
- To: Aaron Knoll <knolla@cs.utah.edu>
- Cc: MANTA <manta@sci.utah.edu>
- Subject: Re: [Manta] Re: Manta: Direct isosurfacing using octrees
- Date: 22 Oct 2007 16:31:34 +0100
Ok, I found the problem and it was just a stupid mistake on my part.
I was passing the complete path of the .otd file to Manta instead of just
the filebase (i.e. the path minus the .otd file extension). Hence, Manta
was unable to read my generated octree data file and created an empty data
structure resulting in a segv when this was raytraced.
DOH! Well, at least this has familiarised me with the code :)
Manta now appears to render the octree data as the debugger now shows the
data to be populated. However, although the FPS are displayed nothing is
actually visible in the render window? Do you have any idea why?
FYI, I've included a screenshot and links to the data files I'm using here:
http://ccs.chem.ucl.ac.uk/~shree/
On Oct 21 2007, Aaron Knoll wrote:
> OctNode& node = octdata->get_node(depth, node_index);
That's the basic point-location lookup routine for a node. Usually
when this fails, it's because the data isn't built correctly.
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