Yo Budge, I've CC'ed the manta mailing list, because they may be able
to help with any questions that I can't get to.manta can run in "batch" mode.
On Dec 20, 2007, at 11:08 AM, Brian Budge wrote:
> Hey Bigler -
>
> How's it going? Everything okay in the ol' SLC? I've been
> looking at
> Manta, mainly because Phillip Slussalek suggested it, and before
> that I
> didn't know that the source was available :)
>
> It seems like a super cool project. I am trying to run a couple of
> benchmarks on it, and maybe use it for a side experiment in my
> upcoming
> paper. I saw in the documents how to run it with the sceneviewer,
> but I
> really just need to do batch rendering. In fact, if I could use it to
> benchmark the path tracer with X samples per pixel at AxB
> resolution using
> the kd-tree, I'd be stoked to do that. Is this possible? I have
> specific
> models in mind which are, unfortunately, proprietary (I'm sure you
> SCI folks
> know how that is).
bin/manta -res 1024x768 -imagedisplay "file(-type tga)" -bench 1 0
This will render a single frame and write it out to a file.
If you want to render using more than one sampler per pixel, you will
need a different pixel sampler:
bin/manta -pixelsampler "jitter(-numberOfSamples 16)" ...
I'm not sure what the state of the path tracer is, but you can invoke
it by changing the renderer:
bin/manta -renderer pathtracer ..
There are certain configurations of the pixel sampler and image
traverser that can change the performance of the path tracer. I'll
let other chime in.I assume you are using the triangleSceneViewer:
> Also, just to see how crap my own ray tracer is, can I enable the
> kd-tree
> for the viewer? My own kd-tree ray tracer without sse is about the
> same
> speed as tte DynBVH that you guys have, but I would guess that your
> kd-tree
> is a good deal faster.
bin/manta -scene "lib/libscene_triangleSceneViewer(-KDTree)"
Just check out the .cc file for more options.
James
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