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- From: harsha sri-narayana <h.sri-narayana@cs.ucl.ac.uk>
- To: manta@sci.utah.edu
- Subject: [Manta] some questions
- Date: Tue, 29 Jan 2008 14:18:16 +0000
Q1) I have an ObjGroup object, (a cube :D). Is there a way of finding
the normals for each vertex? Ideally for each face, to account for
shared verts at corners.
These are my print outs for a ObjGroup cube.
vertices.size()=8
vertex_indices.size()=36
vertexNormals.size()=0
normal_indices.size()=0
Q2) Should the last two == 0 ?
Q3) Also I've loaded a HDR image into an EnvMapBackground object. Is
there a way of looking up a radiance value from a vector? Or do I need
to go through Texture<Color>* from within EnvMapBackground?
- [Manta] some questions, harsha sri-narayana, 01/29/2008
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