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- From: Solomon Boulos <boulos@cs.utah.edu>
- To: Abe Stephens <abe@sci.utah.edu>
- Cc: Thiago Ize <thiago@cs.utah.edu>, "'manta@sci.utah.edu'" <manta@sci.utah.edu>
- Subject: Re: [Manta] default scene 20% fps hit?
- Date: Tue, 22 Apr 2008 17:26:19 -0700
I don't think that's the case. r1977 was faster because that's pre
SphereRTSL which uses a more expensive sphere test to deal with the
recent change in T_EPSILON. When I made the square tiles the default,
I did so after adding a fast path for square fragments to mitigate the
difference in frame buffer splat time (about 1.5% IIRC, so not 19 fps
vs 24 fps).
Give r2060 or r2068 a test instead vs head and I think you'll see a
fairly small diff vs head.
On Apr 22, 2008, at 4:29 PM, Abe Stephens wrote:
Thanks- good to know.
Abe
On Apr 22, 2008, at 5:28 PM, Thiago Ize wrote:
The square tile image traverser was made the default. Result is
that the default scene, with it's two objects, gets slower and
almost every other scene gets faster.
Thiago
Abe Stephens wrote:
Today I accidently linked to an older version of Manta that I have
lying around instead of the current head revision-- I noticed that
back at r1977 the default scene ran at about 24fps on one of my
cores, while the head revision is down to about 19 fps. Any idea
what happened?
Abe
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