For Visual Studio, the ‘Debug’ and ‘MinSizeRel’
configuration work perfectly. However, the ‘Release’ configuration
and ‘RelWithDebInfo’ configuration do not work for me. Running to debug ‘RelWithDebInfo’, it seems the
program does not exit TiledImageTraverser::renderImage(), perhaps going into an
infinite loop, as a break point after that function isn’t hit. Moreover, local variables, such as int
numEyes = stereo?2:1; are larger numbers as if either it hasn’t been
initialized, or corrupted due to stack corruption. Could any one confirm if this is only my problem? Thanks |
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