1) A problem of mine happens only for a processor intensive
material I created. The debug build in Visual Studio can run and animate in
about one FPS consistently. The minSizeRel build however is sporadic. Though faster
speed wise, it may animate for two seconds, and then stops animating for five
seconds, and repeat the process in a non-uniform fashion. During this pause it
would be hard to drag the window, as if the Windows message loop is too busy to
process mouse/keyboard data. Nonetheless, the default test scene, using the
same set up, doesn’t exhibit this problem. Nor is my material using SSE
optimizations yet. Other configurations such as Release have never worked for
me. 2) To solve my problem, I wish to study how Manta handles
rendering and keyboard/mouse events without bottlenecking one or the other. For
example, are these tasks running on different threads? Are the keyboard/mouse
events implemented in Python only? Though I have Manta working for Xcode, Xcode just refuses on
break at many break points I have set up, which is echoed by other Xcode
developers. I wish to try EclipseCDT to see if debugging is better. I
built Manta for EclipseCDT in CMake but do not see a project file I can open or
import. Any guidance is appreciated. Thanks |
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