Hi In Scene*
Factory::readMOScene(), after
successfully loading a .dll such as scene_0.dll, and locating the dll’s ‘make_scene’
function, a valid Scene object is generated for RTRT. However, when rendering starts, I get the Thread crash as
shown in the attached image. This crash does not occur if I do not load the ‘make_scene’
function from a dll, and instead include 0.cc, which contains the ‘make_scene’
source to be compiled into Factory.cc. I understand this is more Windows centric. I would be
interested in knowing how come Thread::couldBlock() self fails and the meaning. Thanks Bo |
Attachment:
manta_thread_crash.PNG
Description: manta_thread_crash.PNG
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