Why does setBasicCameraData() exist (or at least why is it visible) if it 'really' shouldn't be used? If it is necessary, perhaps it should be renamed to "setBasicCameraData_notThreadSafe()" or some such?
Thanks,
Dav
Carson Brownlee wrote:
the difference is that the transaction will be called when manta isn't rendering. the transaction is "safer" incase you have a shader that is referencing camera data in parallel to the gui code setting it. This is unlikely but possible, all calls like that should be done in a transaction. It wouldn't be a major loss in this case though as memory isn't being remapped, I don't think setBasicCameraData deletes the old cameraData.
Carson
On Dec 9, 2008, at 3:37 PM, J. Davison de St. Germain wrote:
Hi,
What is the difference between:
data = manta_new(BasicCameraData(eye,lookat,up,fov,fov))
engine.getCamera(0).setBasicCameraData(data)
And creating a transaction to do the same thing?
Thanks,
Dav
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