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- From: "Bo Huang" <
>
- To: <
>
- Subject: [Manta] RE: Re: question about Manta::RTRT:Channel
- Date: Thu, 21 Jan 2010 10:32:02 -0500
What's interesting is Channel is a struct rather than a virtual base class.
It is one of the only key structures that must be referred to by numerical ID
rather than directly among the accessor functions in MantaInterface.
I assume it is to protect the image buffer from non-synchronous and direct
memory access. Nonetheless, the other accessors in MantaInterface granting
modification to other internal data structures can still cause mischief.
-----Original Message-----
From: Steven Parker
[mailto:
Sent: Mon 1/18/2010 4:53 PM
To:
Subject: [Manta] Re: question about Manta::RTRT:Channel
This was always the intention but it never really got finished...
On Jan 18, 2010, at 2:52 PM, David E DeMarle wrote:
>
About Manta::RTRT::Channel - what is it for? How do I use it?
>
>
Can I have make separate views of the same scene with a channel? Of
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different scenes? Can I display them in the interactive X11
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application simultaneously? Can I get the result pixels independently?
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Can they overlap?
>
>
thanks
>
>
David E DeMarle
>
Kitware, Inc.
>
R&D Engineer
>
28 Corporate Drive
>
Clifton Park, NY 12065-8662
>
Phone: 518-371-3971 x109
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