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- From: Jon Moody <jonathan@molecularimaging.com>
- To: Michael Callahan <callahan@sci.utah.edu>
- Cc: SCIRUN-USERS <scirun-users@sci.utah.edu>
- Subject: Re: [SCIRUN-USERS] BioImage, volume rendering, insight filters
- Date: Tue, 15 Feb 2005 16:07:14 -0500
- Organization: Molecular Imaging Research, Inc.
On Tue, 2005-02-15 at 15:35, Michael Callahan wrote:
>
Which nvidia drivers are you using? Run glxinfo for me please.
>
XFree86-4.3.0 with vendor driver nvidia_drv.o (version 1.0-6629)
glxinfo output:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro4 900 XGL/AGP/SSE2
OpenGL version string: 1.5.2 NVIDIA 66.29
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader,
GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture,
GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region,
GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite,
GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x2c 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x2d 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x2e 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x2f 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x30 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x31 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x32 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x33 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x34 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x35 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x36 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x37 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x38 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x39 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x23 16 tc 1 16 1 r y . 5 5 5 0 4 0 0 16 16 16 16 0 0 None
0x3a 16 tc 1 16 1 r . . 5 5 5 0 4 0 0 16 16 16 16 0 0 None
0x3b 16 tc 1 16 1 r y . 5 5 5 0 4 24 0 16 16 16 16 0 0 None
0x3c 16 tc 1 16 1 r . . 5 5 5 0 4 24 0 16 16 16 16 0 0 None
>
Michael
>
>
On Tue, 2005-02-15 at 14:13 -0500, Jon Moody wrote:
>
>I'm running the BioImage app with a fresh install of SCIRun 1.24.0b from
>
>source. Everything appeared to compile and link ok. BioImage runs fine
>
>but the volume rendering only displays a white cube. The tutorial tooth
>
>data as well as my own vff files give the same result.
>
>
>
>I tried the BioTensor app with the tutorial brain-dt data, and
>
>everything works as expected. I also loaded
>
>src/nets/volume_rendering.net into scirun with the demo aneurysm fld and
>
>the volume rendering was fine.
>
>
>
>The system is:
>
>Linux costanza 2.4.20-20.8smp #1 SMP Mon Aug 18 14:39:22 EDT 2003 i686
>
>i686 i386 GNU/Linux
>
>
>
>with NVIDIA Quadro4 900 XGL graphics, driver version 1.0-6629.
>
>
>
>Is there an easy way to fix this or should I just wait for the non-beta
>
>release?
>
>
>
>Also, is there a direct way to access Insight filters from within
>
>BioImage if the Insight Package is installed?
>
>
>
>Jon
>
>
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>
>===========================================================================
>
>== The SCIRun Users mailing list: send email to majordomo@sci.utah.edu ==
>
>== for more details. ==
>
>== Please acknowledge use of SCIRun in your papers and reports: ==
>
>== see http://software.sci.utah.edu/scirun-biopse_citation.bib ==
>
>===========================================================================
--
Jonathan Moody, Ph.D.
Scientist, Imaging Sciences
MIR Preclinical Services
924 N. Main Street, Ann Arbor, MI 48104
TEL. 734.821.1063 x.41
FAX. 734.821.1066
EMAIL jonathan@molecularimaging.com
===========================================================================
== The SCIRun Users mailing list: send email to majordomo@sci.utah.edu ==
== for more details. ==
== Please acknowledge use of SCIRun in your papers and reports: ==
== see
http://software.sci.utah.edu/scirun-biopse_citation.bib ==
===========================================================================
- [SCIRUN-USERS] BioImage, volume rendering, insight filters, Jon Moody, 02/15/2005
- Re: [SCIRUN-USERS] BioImage, volume rendering, insight filters, Michael Callahan, 02/15/2005
- Re: [SCIRUN-USERS] BioImage, volume rendering, insight filters, Jon Moody, 02/15/2005
- Re: [SCIRUN-USERS] BioImage, volume rendering, insight filters, Michael Callahan, 02/15/2005
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