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Re: [SCIRUN-USERS] Cg Shaders in BioImage/SCIRun?


Chronological Thread 
  • From: "Bill Martin" <wmartin@visual-influence.com>
  • To: <alark1@cs.umbc.edu>
  • Cc: <scirun-users@sci.utah.edu>
  • Subject: Re: [SCIRUN-USERS] Cg Shaders in BioImage/SCIRun?
  • Date: Thu, 22 Dec 2005 15:33:56 -0700
  • Organization: Visual Influence, Inc.

Hey Alark,
 
Just FYI:
 
There's a supplemental project to the NCRR center (the center which funds SCIRun development) which among other things, will extract the existing volume rendering functionality of SCIRun into a standalone library, reimplement the fragment shaders in more maintainable GLSL, and add additional flexibility for loading in multiple volumes and a wider range of transfer functions.  The target date for a preliminary version of that library is mid-January.
 
Best,
 
Bill Martin
Visual Influence, Inc.
 
 
 
----- Original Message -----
Sent: Thursday, December 22, 2005 3:22 PM
Subject: Fwd: [SCIRUN-USERS] Cg Shaders in BioImage/SCIRun?



Begin forwarded message:

From: Alark Joshi <alark1@cs.umbc.edu>
Date: December 22, 2005 2:19:21 PM MST
Subject: [SCIRUN-USERS] Cg Shaders in BioImage/SCIRun?

Hello,

I am interested in using Cg shaders in BioImage to render medical datasets. Has anyone tried modifying shaders in the Volume Rendering modules?

Thanks,

Alark
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