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Re: [SCIRUN-USERS] ShowField->Faces->2D texture


Chronological Thread 
  • From: David Weinstein <dmw@sci.utah.edu>
  • To: Chris Butson <butson@sci.utah.edu>
  • Cc: scirun-users@sci.utah.edu
  • Subject: Re: [SCIRUN-USERS] ShowField->Faces->2D texture
  • Date: Wed, 24 May 2006 11:28:01 -0600

Hi Chris,

I believe that option only applies to ImageField<Vector> -- the idea is that if you have an RGB image, you can make it into this type of SCIRun Field and then we render it via OpenGL texture mapping.

To support the more general functionality that you're looking for, we would need to agree on a convention for how texture coordinates would be defined at each node (e.g. first two components of a Vector) and how the texture would be stored with the Field (e.g. as a Nrrd Property).

This is something we'd be happy to implement if it would be useful. Other scirun-users, please let us know if this is functionality that you would be useful to you as well.

Cheers,
Dave


On May 22, 2006, at 9:28 AM, Chris Butson wrote:

I notice that Showfield has an option under Faces that reads "Use 2D texture if available". Can someone clarify what this does and an example of how to use it, i.e. what are input types and which ports are used? I am searching for a way to apply textures to surfaces and am hopeful that this might provide such functionality.

Thanks,
Chris

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