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- From: Ramón Casero Cañas <ramon.casero@comlab.ox.ac.uk>
- To: seg3d@sci.utah.edu
- Subject: [Seg3D] adding the Spline Tool to the official Seg3D
- Date: Wed, 28 Oct 2009 01:57:04 +0000
Hi all,
Would you guys consider adding the Spline Tool to Seg3D? That way, it
will evolve with whatever changes you make (especially the new
architecture), and I won't have to be updating the patches to match the
new code.
I think the answer is going to be "sorry, but no" for four reasons: ;)
1) The Spline Tool introduces a dependency to Qt. Qt is large and
requires a lot of compilation, so it wouldn't be practical to distribute
it with Seg3D
2) As pointed out in the mailing list, there seems to be some kind of
incompatibility between X11 and Qt, so I had to add a small hack to get
the program to compile
https://lists.sci.utah.edu/sympa/arc/seg3d/2009-10/msg00023.html
3) As Rob has pointed out in the list, there's going to be a major
rewriting of the application, and "support for adding new features will
be very limited",s o I don't think you are going to be super
enthusiastic about adding a new tool to the old version
https://lists.sci.utah.edu/sympa/arc/seg3d/2009-10/msg00005.html
4) I'm not a software developer, so even though I have tried to follow
the current code style, and do things as clean as possible, my code may
not be that great.
Still, are these workable difficulties? Has somebody tried the latest
patch and has some feedback?
http://paracommunications.org/wiki/index.php/Adding_a_new_filter_to_Seg3D#Milestones
Best regards,
Ramon.
--
Dr. Ramón Casero Cañas
Computational Biology, Computing Laboratory
University of Oxford
Wolfson Building, Parks Rd
Oxford OX1 3QD
tlf +44 (0) 1865 610807
web
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- [Seg3D] adding the Spline Tool to the official Seg3D, Ramón Casero Cañas, 10/27/2009
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