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[Seg3D] Re: Re: Re: Re: error building Seg3D (Spline Tool branch) Revision: 44884


Chronological Thread 
  • From: Ayla Khan <ayla@sci.utah.edu>
  • To: seg3d@sci.utah.edu
  • Subject: [Seg3D] Re: Re: Re: Re: error building Seg3D (Spline Tool branch) Revision: 44884
  • Date: Wed, 15 Jun 2011 16:59:36 -0600

Hi Ramon,

At this point, it makes more sense to port the tool to the new Seg3D2 repository, since we're no longer developing Seg3D out of the cibc repository. We can take care of this - is the tool itself more or less finalized?

Ayla

-------------------------
Ayla Khan
ayla@sci.utah.edu
801-585-0333




On Jun 14, 2011, at 6:36 PM, Ramón Casero wrote:

On 15/02/11 20:19, Ramón Casero Cañas wrote:
On 14/02/11 23:53, Ayla Khan wrote:

Have a look at the build.sh script in the SCIRun trunk - we ran into
some problems building wxWidgets on Linux that I think are similar to
the problems you're having.  I can help if you have questions.

Hi Ayla,

Thanks for the pointer. A long shot, but I tried just replacing my
build.sh with the one in trunk, and it didn't work (compilation throws
an error in src/Core/Util/FullFileName.cc).

I'll look more carefully at the changes in build.sh and see whether I
can edit it so that it works.


Hi all,

In the end, trying to fix the build was too hard, so I had to continue with my working copy. With the latest Ubuntu upgrade, the working copy broke too, so I had to look at other options.

I have only a couple of months left in the project I'm working on, so it'd really help if the SCI team could consider merging this branch back to trunk, so that it doesn't keep breaking with new changes. I'm happy to help if any tidying up needs to be done in the Spline Tool or the Import/Export seeds menu option.

A brief description of what has been done:

The most sensible thing seemed to try to merge the current trunk (revisions 44571-44933) back into my branch. "svn merge" gave lots of tree errors, but the merge worked using the script "svnmerge.py"

http://www.orcaware.com/svn/wiki/Svnmerge.py

This branch contributes the following:

 * Spline Tool
 * Import and Export control points (seeds) to CSV file

It was also necessary to make some edits to get the project to compile. Specially in build.sh and in src/Externals/ CMakeLists.txt, it was necessary to make vispack compile not only when BIOMESH3D is built, but always, so that the Spline Tool can use VISMatrix. And because LAPACK is a dependency of vispack, that needs to be compiled too.

The commit with all the changes is r44936.

Best regards,

Ramon.

--
Dr. Ramón Casero Cañas

Computational Biology
Department of Computer Science
University of Oxford
Wolfson Building, Parks Rd
Oxford OX1 3QD

tlf     +44 (0) 1865 610737
web     http://web.comlab.ox.ac.uk/people/Ramon.CaseroCanas
photos  http://www.flickr.com/photos/rcasero/




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