Text archives Help
- From: Wade Sigurdson <wjs@buffalo.edu>
- To: iv3d-users@sci.utah.edu
- Subject: [IV3D-USERS] ImageVis3D crashes Suse 11.1
- Date: Fri, 29 May 2009 16:13:21 -0400
This is a problem that I've found with the release candidate and the 1.0
version of ImageVis3D.
The program loads fine and will load a dataset, e.g. hand.uvf and
creates a render window.
If I now attempt to interact with the render window (rotate the volume
for instance) or even attempt to change some option settings, the
computer crashes effectively powering down and restarting from the POST.
I'm running 64 bit Suse 11.1 ( 2.6.27.21-0.1-default kernel) with a
nVidia Geforce 8800GT graphics card with 1G of on-board memory. The
nvidia driver version is the latest (180.51). I typically use Compiz as
the window manager, but disabling this and using Metacity causes the
same problem.
The crash occurs with the linux 32 bit version of ImageVis3D and with a
version I compiled after downloading the source (the latter was with the
RC version).
I've attached the debuglog.txt file from the last crash, but I can't see
any obvious errors.
Any help would be greatly appreciated since the program looks to be very
useful for our imaging facility.
--
*Wade J. Sigurdson, Ph.D.
Director, Confocal Microscope and Flow Cytometry Facility
*
Voice - 716-829-3589
FAX - 716-829-3589
wjs@buffalo.edu
www.smbs.buffalo.edu/confocal
(29.05.2009 15:44:25) MESSAGE (TextfileOut::TextfileOut:): Starting up
(29.05.2009 15:44:25) MESSAGE (AddDebugOut): Operating as part of a
multiplexed debug out now.
(29.05.2009 15:44:25) MESSAGE (AddDebugOut): Connected to this debug out
(29.05.2009 15:45:56) MESSAGE (RequestNewVolumerenderer): Starting up new
renderer (API=OpenGL, Method=Slice Based Volume Rendering)
(29.05.2009 15:45:56) MESSAGE (LoadDataset): Loading /home/wjs/hand16.uvf
(29.05.2009 15:45:56) MESSAGE (Open): Open successfully found a suitable data
block in the UVF file, analyzing data...
(29.05.2009 15:45:56) MESSAGE (Open): Size 244 x 124 x 257
(29.05.2009 15:45:56) MESSAGE (Open): 16 Bit, 1 components
(29.05.2009 15:45:56) MESSAGE (Open): LOD down to 122 x 62 x 128 found
(29.05.2009 15:45:56) MESSAGE (LoadDataset): Load successful, initializing
renderer!
(29.05.2009 15:45:56) MESSAGE (CreateOffscreenBuffers): Creating FBOs...
(29.05.2009 15:45:56) MESSAGE (MainWindow::CreateNewRenderWindow): Calling
RenderWindowActive
(29.05.2009 15:45:56) MESSAGE (InitializeRenderer): Starting up GL! Running
on a NVIDIA Corporation GeForce 8800 GT/PCI/SSE2 with OpenGL version 3.0.0
NVIDIA 180.51
(29.05.2009 15:45:56) MESSAGE (InitializeRenderer): Maximum supported texture
size: 2048 (required by IO subsystem: 256)
(29.05.2009 15:45:56) MESSAGE (Initialize): Creating empty 1D TF.
(29.05.2009 15:45:56) MESSAGE (GetEmpty1DTrans): Creating new empty 1D
transfer function
(29.05.2009 15:45:56) MESSAGE (GetEmpty2DTrans): Creating new empty 2D
transfer function
(29.05.2009 15:45:57) MESSAGE (Changed2DTrans): Sending change notification
for 2D transfer function
(29.05.2009 15:45:57) MESSAGE (Changed2DTrans): not using the 2D
transferfunction at the moment, ignoring message
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/Transfer-VS.glsl and the FS Shaders/Transfer-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/Transfer-VS.glsl and the FS Shaders/1D-slice-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/Transfer-VS.glsl and the FS Shaders/2D-slice-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/Transfer-VS.glsl and the FS Shaders/MIP-slice-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/SlicesIn3D.glsl and the FS Shaders/1D-slice-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/SlicesIn3D.glsl and the FS Shaders/2D-slice-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/Transfer-VS.glsl and the FS Shaders/Transfer-MIP-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/Transfer-VS.glsl and the FS Shaders/Compose-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/Transfer-VS.glsl and the FS Shaders/Compose-Color-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/Transfer-VS.glsl and the FS Shaders/Compose-CV-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/Transfer-VS.glsl and the FS
Shaders/Compose-Anaglyphs-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/GLSBVR-VS.glsl and the FS Shaders/GLSBVR-1D-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/GLSBVR-VS.glsl and the FS Shaders/GLSBVR-1D-light-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/GLSBVR-VS.glsl and the FS Shaders/GLSBVR-2D-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/GLSBVR-VS.glsl and the FS Shaders/GLSBVR-2D-light-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/GLSBVR-VS.glsl and the FS Shaders/GLSBVR-MIP-Rot-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/GLSBVR-VS.glsl and the FS Shaders/GLSBVR-ISO-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/GLSBVR-VS.glsl and the FS Shaders/GLSBVR-Color-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/GLSBVR-VS.glsl and the FS Shaders/GLSBVR-ISO-NC-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (GetGLSLProgram): Creating new GLSL program
from the VS Shaders/GLSBVR-VS.glsl and the FS Shaders/GLSBVR-Color-NC-FS.glsl
(29.05.2009 15:45:57) MESSAGE (Initialize): OpenGL 2.0 supported
(29.05.2009 15:45:57) MESSAGE (Load): VERTEX SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): FRAGMENT SHADER: OK
(29.05.2009 15:45:57) MESSAGE (Load): PROGRAM OBJECT: OK
(29.05.2009 15:45:57) MESSAGE (Resize): Resizing to 100 x 30
(29.05.2009 15:45:57) MESSAGE (CreateOffscreenBuffers): Creating FBOs...
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 100 x 30
(29.05.2009 15:45:57) MESSAGE (initFBO): Initializing FBO...
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 100 x 30
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 100 x 30
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 100 x 30
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 100 x 30
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 100 x 30
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 100 x 30
(29.05.2009 15:45:57) MESSAGE (Execute3DFrame): 1 bricks left to render
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Setting up vars
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Transfer function
scaling factor: 22.716
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Gradient scaling
factor: 58.429
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Done
(29.05.2009 15:45:57) MESSAGE (Render3DView): Brick 1 of 1
(29.05.2009 15:45:57) MESSAGE (Get3DTexture): Creating new texture 122 x 62 x
128, bitsize=16, componentcount=1
(29.05.2009 15:45:57) MESSAGE (CreateTexture): 1 components of width 16
(29.05.2009 15:45:57) MESSAGE (CreateTexture): Actually creating new texture
128 x 64 x 128, bitsize=16, componentcount=1 due to compatibility settings
(29.05.2009 15:45:57) MESSAGE (Execute3DFrame): Subframe completed.
(29.05.2009 15:45:57) MESSAGE (CreateNewRenderWindow): Attempting to force
QGL initialization
(29.05.2009 15:45:57) MESSAGE (Resize): Resizing to 400 x 400
(29.05.2009 15:45:57) MESSAGE (FreeFBO): Freeing FBO
(29.05.2009 15:45:57) MESSAGE (FreeFBO): Freeing FBO
(29.05.2009 15:45:57) MESSAGE (FreeFBO): Freeing FBO
(29.05.2009 15:45:57) MESSAGE (FreeFBO): Freeing FBO
(29.05.2009 15:45:57) MESSAGE (FreeFBO): Freeing FBO
(29.05.2009 15:45:57) MESSAGE (FreeFBO): Freeing FBO
(29.05.2009 15:45:57) MESSAGE (FreeFBO): Freeing FBO
(29.05.2009 15:45:57) MESSAGE (~GLFBOTex): FBO released via destructor call.
(29.05.2009 15:45:57) MESSAGE (CreateOffscreenBuffers): Creating FBOs...
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 400 x 400
(29.05.2009 15:45:57) MESSAGE (initFBO): Initializing FBO...
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 400 x 400
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 400 x 400
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 400 x 400
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 400 x 400
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 400 x 400
(29.05.2009 15:45:57) MESSAGE (GetFBO): Creating new FBO of size 400 x 400
(29.05.2009 15:45:57) MESSAGE (MainWindow::RenderWindowActive): ACK that
/home/wjs/hand16.uvf is now active
(29.05.2009 15:45:57) MESSAGE (MainWindow::CheckRenderwindowFitness):
Renderwindow healthy.
(29.05.2009 15:45:57) MESSAGE (RenderWindowActive): Getting 1D Transfer
Function.
(29.05.2009 15:45:57) MESSAGE (RenderWindowActive): Getting 2D Transfer
Function.
(29.05.2009 15:45:57) MESSAGE (Changed2DTrans): Sending change notification
for 2D transfer function
(29.05.2009 15:45:57) MESSAGE (Changed2DTrans): not using the 2D
transferfunction at the moment, ignoring message
(29.05.2009 15:45:57) MESSAGE (RenderWindowActive): Getting other
Renderwindow parameters.
(29.05.2009 15:45:57) MESSAGE (Execute3DFrame): 1 bricks left to render
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Setting up vars
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Transfer function
scaling factor: 22.716
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Gradient scaling
factor: 58.429
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Done
(29.05.2009 15:45:57) MESSAGE (Render3DView): Brick 1 of 1
(29.05.2009 15:45:57) MESSAGE (Get3DTexture): Reusing 3D texture
(29.05.2009 15:45:57) MESSAGE (Execute3DFrame): Subframe completed.
(29.05.2009 15:45:57) MESSAGE (Execute3DFrame): 2 bricks left to render
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Setting up vars
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Transfer function
scaling factor: 22.716
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Gradient scaling
factor: 58.429
(29.05.2009 15:45:57) MESSAGE (SetDataDepShaderVars): Done
(29.05.2009 15:45:57) MESSAGE (Render3DView): Brick 1 of 2
(29.05.2009 15:45:57) MESSAGE (Get3DTexture): Creating new texture 244 x 124
x 5, bitsize=16, componentcount=1
(29.05.2009 15:45:57) MESSAGE (CreateTexture): 1 components of width 16
(29.05.2009 15:45:57) MESSAGE (CreateTexture): Actually creating new texture
256 x 128 x 8, bitsize=16, componentcount=1 due to compatibility settings
(29.05.2009 15:45:57) MESSAGE (Render3DView): Brick 2 of 2
(29.05.2009 15:45:57) MESSAGE (Get3DTexture): Creating new texture 244 x 124
x 256, bitsize=16, componentcount=1
(29.05.2009 15:45:57) MESSAGE (CreateTexture): 1 components of width 16
(29.05.2009 15:45:57) MESSAGE (CreateTexture): Actually creating new texture
256 x 128 x 256, bitsize=16, componentcount=1 due to compatibility settings
(29.05.2009 15:45:57) MESSAGE (Execute3DFrame): Subframe completed.
- [IV3D-USERS] ImageVis3D crashes Suse 11.1, Wade Sigurdson, 05/29/2009
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