iv3d-users

Text archives Help


[IV3D-USERS] Re: Re: Re: Re: Edit transform dialog and other feature requests


Chronological Thread 
  • From: Dženan Zukić <dzenanz@gmail.com>
  • To: iv3d-users@sci.utah.edu
  • Subject: [IV3D-USERS] Re: Re: Re: Re: Edit transform dialog and other feature requests
  • Date: Mon, 13 Dec 2010 17:12:10 +0100
  • Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:from:date:message-id:subject:to :content-type; b=xZKZ1c79b5/egO+Q1Z5XMulGVkAsRBNCkyPNz9/UizGgt6IFfXdCzgIWFZjPaKlxAY F4Jq2t7OmkPLI4oE/L+FTAd7/oGPKVh2tS5VFm1wzWK/fgCwS4NoW/P2WhtoP+WCB85M 4xIsc0fdew9VwyVdBPylOKc5zcnqNOs0qJ9NI=

I didn't want to just see the boundary of the domain, I was exploring scaling and positioning of image in your world space (hence the unit cube).

There was no artifact without the mesh there. I rotated the scene so that the artifact is clearly visible and it is clear which of the offending triangles triangle originate in which corner.

Screenshot with bounding boxes attached (red and green are identical).

Dženan

On Mon, Dec 13, 2010 at 16:42, tom fogal <tfogal@sci.utah.edu> wrote:
Dženan Zukić <dzenanz@gmail.com> writes:
> The mesh is the triangulated cube (side length=3D1, centered on
> 0,0,0). I a= m using slicing (as it is the only one which can render
> meshes). If I try 2D slicing or Raycasting, I get a warning about
> them not being able to render meshes.

okay, good, I was wondering if you had somehow managed to bypass that :)

Side note: if all you want is to see the boundary of the domain, just
turn on the "Global Bounding Box" from the "Render Options" widget.

Do you see this artifact without the mesh there?  It appears to happen
in the middle of the data, not the cube, so I'm curious if it's
actually related or just some other bug.

Finally... can you send me a rendering with "local bounding box" on?  I
want to see which bricks are yellow && which are green.

-tom

> On Mon, Dec 13, 2010 at 16:20, tom fogal <tfogal@sci.utah.edu> wrote:
>
> > D=C5=BEenan Zuki=C4=87 <dzenanz@gmail.com> writes:
> > > Probably on wishlist: proper (sorted) transparency, preferably as
> > > "per mesh " option. Attached screenshot shows artifacts.
> >
> > We do sort everything during rendering.  Which renderer are you
> > using?
> >
> > I don't see any mesh in there, FWIW...
> >
> > -tom

Attachment: ImageVis3D_capture.png
Description: PNG image




Archive powered by MHonArc 2.6.16.

Top of page