Text archives Help
- From: Abe Stephens <abe@sci.utah.edu>
- To: "'manta@sci.utah.edu'" <manta@sci.utah.edu>
- Subject: Re: [MANTA] How to implement headlight?
- Date: Tue, 31 May 2005 19:00:00 -0700
Steven Parker wrote:
This is a dark alley. I had put the getCenter() method in as a
placeholder, but something else should be done.
Perhaps we can just pass some sort of context in with the getCenter
methods?
I will point out that shadow rays do not need to be cast for primary
rays and headlights. That should be thought through as well.
This is true for the case that the headlight has the same position as
the camera position, but if it is offset, shadows might be visible. I
think in most cases, we are trying to light the scene and cast some
shadows to enhance (doom3 excluded) the user's navigation through the
model, so the no-shadow case will be very rare.
Fixed light sources don't work particularly well since most of the
interesting stuff is on the inside of closed surfaces but I expect the
shadows will help a lot.
Abe
Archive powered by MHonArc 2.6.16.