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- From: James Bigler <bigler@cs.utah.edu>
- To: Abe Stephens <abe@sci.utah.edu>
- Cc: "'manta@sci.utah.edu'" <manta@sci.utah.edu>
- Subject: Re: [MANTA] Per-thread storage during intersection??
- Date: Fri, 22 Jul 2005 12:50:30 -0600
Who needs to access the memory. Per thread memory is often stored at the
accessor's level. See JitterSampler for an example.
James
Abe Stephens wrote:
Hey,
I need some per-thread memory during intersection.
I think I can hack this into the code (some singleton sitting out there
with buffers that are indexed by RenderContext::proc).
Does anyone have an idea of how to more gracefully add it? Maybe mutable
as part of the render context?
Abe
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