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Re: [MANTA] Per-thread storage during intersection??


Chronological Thread 
  • From: James Bigler <bigler@cs.utah.edu>
  • To: Abe Stephens <abe@sci.utah.edu>
  • Cc: "'manta@sci.utah.edu'" <manta@sci.utah.edu>
  • Subject: Re: [MANTA] Per-thread storage during intersection??
  • Date: Fri, 22 Jul 2005 12:50:30 -0600

Who needs to access the memory. Per thread memory is often stored at the accessor's level. See JitterSampler for an example.

James

Abe Stephens wrote:
Hey,

I need some per-thread memory during intersection.

I think I can hack this into the code (some singleton sitting out there with buffers that are indexed by RenderContext::proc).

Does anyone have an idea of how to more gracefully add it? Maybe mutable as part of the render context?

Abe







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