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- From: Abe Stephens <abe@sci.utah.edu>
- To: "'manta@sci.utah.edu'" <manta@sci.utah.edu>
- Subject: Re: [MANTA] Per-thread storage during intersection??
- Date: Fri, 22 Jul 2005 12:19:26 -0700
Steven Parker wrote:
- Make a method in RenderContext similar to getScatchpad that
returned a pointer to a buffer and would reallocate that buffer if it
were too small. Abe, is this what you had in mind?
Yeah, this is basically what I was thinking (we could use a mutable
member for the context scratchpad right?), although the first idea could
work also--if there was a constant number of such objects in the scene.
In either case we will make sure that the memory is allocated on the
thread's node.
Abe
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