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- From: sparker@sci.utah.edu
- To: manta@sci.utah.edu
- Subject: [MANTA] r1058 - trunk/Model/Materials
- Date: Thu, 11 May 2006 10:31:59 -0600 (MDT)
Author: sparker
Date: Thu May 11 10:31:58 2006
New Revision: 1058
Modified:
trunk/Model/Materials/Phong.cc
Log:
No need to normalize directions twice
Modified: trunk/Model/Materials/Phong.cc
==============================================================================
--- trunk/Model/Materials/Phong.cc (original)
+++ trunk/Model/Materials/Phong.cc Thu May 11 10:31:58 2006
@@ -87,6 +87,7 @@
// Shade a bunch of rays. We know that they all have the same intersected
// object and are all of the same material
+ // We need normalized directions for proper dot product computation.
rays.normalizeDirections();
// Compute colors
@@ -107,9 +108,6 @@
for(int i = rays.begin(); i < rays.end(); i++)
for(int j=0;j<Color::NumComponents;j++)
specularLight[j][i] = 0;
-
- // We need normalized directions for proper dot product computation.
- rays.normalizeDirections();
ShadowAlgorithm::StateBuffer stateBuffer;
bool firstTime = true;
- [MANTA] r1058 - trunk/Model/Materials, sparker, 05/11/2006
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