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Re: [MANTA] CopyColorMaterial.h


Chronological Thread 
  • From: Abe Stephens <abe@sci.utah.edu>
  • To: Aaron Knoll <knolla@cs.utah.edu>
  • Cc: manta@sci.utah.edu
  • Subject: Re: [MANTA] CopyColorMaterial.h
  • Date: Thu, 11 May 2006 17:35:27 +0100

There is some code at:

https://code.sci.utah.edu/svn/Manta/branches/itanium2/Model/Materials/CopyColorMaterial.cc

I don't think it was copied over to the trunk. The shader just copies a color out of the scratch pad.....


Abee


Aaron Knoll wrote:

Mostly for Steve and James -

for volume scenes to compile, we need CopyColorMaterial.h which I suspect was removed from the repository at some point. Any chance we could get that back?

-Aaron


On May 11, 2006, at 9:35 AM, Steven G. Parker wrote:

You need to turn then on individually in cmake. Type ccmake .. and select the scenes you want compiled and turn them on. We should probably make some of them compile by default.

I did notice that few of them are broken with my recent changes. I'm working on it, but let me know if there are other problems that you see.

Steve


On May 11, 2006, at 9:31 AM, Aaron Knoll wrote:

Thanks Steve - but I think the problem is that there are no scene dylib files in trunk/lib. All the other libraries and executables are correctly compiled there, however.

I'll look around the CMake files, see why no libraries are coming  out.

-Aaron


On May 10, 2006, at 5:52 PM, Steven G. Parker wrote:

It should work fine.  Just do bin/manta -scene lib/volume.dylib

If you need to pass arguments to the scene, do:
bin/manta -scene "lib/volume.dylib(-arg1 ...)"

Steve


On May 10, 2006, at 5:15 PM, Aaron Knoll wrote:

Is scene-library loading broken?

If not, how do I compile and run manta with a scene file (e.g. volume.dylib)?

Many thanks -

Aaron











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