Abe Stephens wrote:
segfaults at about Raytracer.cc:64? Has anyone else encountered this?
Looks like the hit material pointers are broken when I run with sse enabled. If I disable sse in ccmake, the scene renders without segfaulting.
I'm using the icc on a 64 bit pentiumD. The trunk build breaks on Parallelogram.cc with gcc 4.0.2.
Abe
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