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- From: Abe Stephens <abe@sci.utah.edu>
- To: Thiago Ize <thiago@cs.utah.edu>
- Cc: manta@sci.utah.edu
- Subject: Re: [MANTA] sse shadow issues
- Date: Mon, 14 Aug 2006 14:04:06 -0700
Yeah I noticed that. I think it is shadowed Phong which is broken, cause
if you switch the default checker board texture to Lambertian the
shadows behave correctly. Kudos to you if you can fix it.
Abe
Thiago Ize wrote:
It seems like the shadow code is broken for sse. This is on arachne
using the gcc compiler, and on another linux machine using the icc
compiler. On the default scene, with sse, I don't see any shadows
(although I do see some blocking artifacts around the sphere).
Thiago
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