Manta Interactive Ray Tracer Development Mailing List

Text archives Help


Re: [MANTA] sse shadow issues


Chronological Thread 
  • From: Abe Stephens <abe@sci.utah.edu>
  • To: Thiago Ize <thiago@cs.utah.edu>
  • Cc: manta@sci.utah.edu
  • Subject: Re: [MANTA] sse shadow issues
  • Date: Mon, 14 Aug 2006 14:04:06 -0700

Yeah I noticed that. I think it is shadowed Phong which is broken, cause if you switch the default checker board texture to Lambertian the shadows behave correctly. Kudos to you if you can fix it.

Abe

Thiago Ize wrote:
It seems like the shadow code is broken for sse. This is on arachne using the gcc compiler, and on another linux machine using the icc compiler. On the default scene, with sse, I don't see any shadows (although I do see some blocking artifacts around the sphere).

Thiago






Archive powered by MHonArc 2.6.16.

Top of page