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- From: Solomon Boulos <boulos@cs.utah.edu>
- Cc: MANTA <manta@sci.utah.edu>
- Subject: Re: [Manta] License Question
- Date: Wed, 12 Sep 2007 09:09:33 +0200
Looks like you just need to maintain their licensing info but is
otherwise free to use. One concern I have (w/o looking at the code)
is that he mentions that he uses SSE + MMX instead of SSE2. This is
usually considered a bad thing because the MMX instructions can mess
with the floating point state. He mentions that his stuff is just
based on some intel approximate math library that uses SSE2 so maybe
you can merge the two instead (or just base it off the Intel library)
As far as placing it in the codebase, I think if you adapt something
you should just say so and add it wherever you would have if you had
implemented it from scratch. If (by some magic), we actually directly
use something we should consider adding some sort of ThirdParty
directory (or similar).
On Sep 12, 2007, at 8:18 AM, Austin Robison wrote:
In order to SSEify the ThinLensCamera I've adapted some SSE
routines for sine and cosine from here: http://gruntthepeon.free.fr/
ssemath/
This code is available under the zlib license (http://www.gzip.org/
zlib/zlib_license.html)
I've placed my adapted routines in SSEDefs.h with the appropriate
copyright/license statement proceeding them. Is this an accepted
way to place this code within the codebase? Are there any issues
with the MIT license?
Just wanted to ask before I committed the code. (The SSE version
of the ThinLensCamera works great too.)
~Austin
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