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- From: Dirk Reiners <dirk@lite3d.com>
- To: manta@sci.utah.edu
- Subject: Re: [Manta] Compiling using SSE on IA64
- Date: Sun, 04 Nov 2007 22:09:58 -0600
Hi Abe,
Abe Stephens wrote:
Hi, That is a combination we never tried--I can try to sort it out on
one of our itaniums this week--probably the change will be in the
CMake/Config{Architecture,CompilerFlags} script.
I'd appreciate that! We're planning to exhibit our Manta-based remote
ray tracer/Ray-Traced Virtual Reality at SC, and it would be much nicer
to actually have good performance and not just brute (well, semi-brute,
160 cores for two eyes ;) force.
For other applications do you have a sense of how good 4.1.2 is on IA64?
Back in 2005 there was a 50% performance hit for using GCC over ICC.....
Manta is the only app I care about on Itanium right now. I can ask some
of the other people in the lab to see what their experience is, but I
think the performance-conscious people are using Fortan anyway. ;)
Thanks
Dirk
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