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- From: David E DeMarle <
>
- To:
- Subject: [Manta] texture coordinates
- Date: Tue, 9 Mar 2010 17:32:42 -0500
Is there a convenient way to control the texture coordinates returned
for intersections with spheres and cylinders?
Specifically what I want is to have one shared texture map for a group
of objects, the texture map holds the color lookup table, and have all
ray intersections on any particular sphere return the same (1D)
texture coordinate into that table.
I am thinking I have to subclass and create my own sphere and cylinder
primitives, or possibly create a constant TexCoordMapper class to do
it now.
thanks,
David E DeMarle
Kitware, Inc.
R&D Engineer
28 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-371-3971 x109
- [Manta] texture coordinates, David E DeMarle, 03/09/2010
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