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[Seg3D] Implementation of surface meshing from points


Chronological Thread 
  • From: mnguyen <My-Tien.Nguyen@mpimf-heidelberg.mpg.de>
  • To: seg3d@sci.utah.edu
  • Subject: [Seg3D] Implementation of surface meshing from points
  • Date: Thu, 19 Sep 2013 15:08:30 +0200

Hello,

I am very impressed by the seg3D software and would like to learn from it, I am especially interested in the way, a 3D mesh is generated from user drawn contours.
I have already downloaded the source files. Could you point me out to the locations in the code that deal with storing the user tracings and the process of meshing?
In what kind of data structures do you store the user tracings and the generated meshes?
Do you only use the marching cubes approach or do you also use delaunay triangulation?
Can you point me out to any documentation or tutorials which could help me understand?

Many thanks in advance
My-Tien



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