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- From: Ayla Khan <ayla@sci.utah.edu>
- To: seg3d@sci.utah.edu
- Subject: [Seg3D] Re: Implementation of surface meshing from points
- Date: Fri, 20 Sep 2013 12:18:29 -0600
Hi My-Tien,
Have a look at the Isosurface class under src/Core/Isosurface. The isosurface
is generated using Marching Cubes. The resulting triangle surface mesh is
represented using vectors of points, vertices and scalar data.
The code should be fairly straightforward to read through and the algorithm
is well-commented.
Ayla
On Sep 19, 2013, at 7:08 AM, mnguyen wrote:
>
Hello,
>
>
I am very impressed by the seg3D software and would like to learn from it,
>
I am especially interested in the way, a 3D mesh is generated from user
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drawn contours.
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I have already downloaded the source files. Could you point me out to the
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locations in the code that deal with storing the user tracings and the
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process of meshing?
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In what kind of data structures do you store the user tracings and the
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generated meshes?
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Do you only use the marching cubes approach or do you also use delaunay
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triangulation?
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Can you point me out to any documentation or tutorials which could help me
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understand?
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Many thanks in advance
>
My-Tien
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