Is there any plan to implement a more efficient isosurfacing method in Seg3D? The current method produces meshes with significantly more vertices and faces than necessary to represent the segmentation. I routinely have to reduce my model complexity by at least 90%.
Paul
Thank you so much
On Aug 4, 2015 1:11 PM, "Alan Morris" <alan.morris@carma.utah.edu> wrote:Yes, it's marching cubes.AlanOn Tue, Aug 4, 2015 at 10:28 AM, Jess Tate <jess@sci.utah.edu> wrote:Hi Purbasha,
It's probably a marching cubes algorithm.
cheers,
Jess
On Aug 4, 2015, at 8:06 AM, Purbasha Garai <pg0222@gmail.com> wrote:
> Hello,
>
> What algorithm does the isosurface module use? I need to add it in my dissertation.
>
>
> Regards
> Purbasha
Archive powered by MHonArc 2.6.18.