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Re: [Seg3D] seg3d Isosurface module


Chronological Thread 
  • From: Dan White <dwhite@sci.utah.edu>
  • To: seg3d@sci.utah.edu
  • Subject: Re: [Seg3D] seg3d Isosurface module
  • Date: Tue, 4 Aug 2015 13:30:06 -0600

Sounds like a github feature request to me:
https://github.com/SCIInstitute/Seg3D/issues/new

On 8/4/2015 11:27 AM, Paul Holcomb wrote:

Is there any plan to implement a more efficient isosurfacing method in Seg3D? The current method produces meshes with significantly more vertices and faces than necessary to represent the segmentation. I routinely have to reduce my model complexity by at least 90%.

Paul


On Tue, Aug 4, 2015, 1:22 PM Purbasha Garai <pg0222@gmail.com> wrote:

Thank you so much

On Aug 4, 2015 1:11 PM, "Alan Morris" <alan.morris@carma.utah.edu> wrote:
Yes, it's marching cubes.

Alan


On Tue, Aug 4, 2015 at 10:28 AM, Jess Tate <jess@sci.utah.edu> wrote:
Hi Purbasha,

It's probably a marching cubes algorithm.

cheers,
Jess




On Aug 4, 2015, at 8:06 AM, Purbasha Garai <pg0222@gmail.com> wrote:

> Hello,
>
> What algorithm does the isosurface module use? I need to add it in my dissertation.
>
>
> Regards
> Purbasha






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