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Re: [Seg3D] seg3d Isosurface module

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  • From: Dan White <>
  • To:
  • Subject: Re: [Seg3D] seg3d Isosurface module
  • Date: Tue, 4 Aug 2015 13:30:06 -0600

Sounds like a github feature request to me:

On 8/4/2015 11:27 AM, Paul Holcomb wrote:

Is there any plan to implement a more efficient isosurfacing method in Seg3D? The current method produces meshes with significantly more vertices and faces than necessary to represent the segmentation. I routinely have to reduce my model complexity by at least 90%.


On Tue, Aug 4, 2015, 1:22 PM Purbasha Garai <> wrote:

Thank you so much

On Aug 4, 2015 1:11 PM, "Alan Morris" <> wrote:
Yes, it's marching cubes.


On Tue, Aug 4, 2015 at 10:28 AM, Jess Tate <> wrote:
Hi Purbasha,

It's probably a marching cubes algorithm.


On Aug 4, 2015, at 8:06 AM, Purbasha Garai <> wrote:

> Hello,
> What algorithm does the isosurface module use? I need to add it in my dissertation.
> Regards
> Purbasha

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