Sounds like a github feature request to me: https://github.com/SCIInstitute/Seg3D/issues/new On 8/4/2015 11:27 AM, Paul Holcomb
wrote:
Is there any plan to implement a more efficient isosurfacing method in Seg3D? The current method produces meshes with significantly more vertices and faces than necessary to represent the segmentation. I routinely have to reduce my model complexity by at least 90%. Paul On Tue, Aug 4, 2015, 1:22 PM Purbasha Garai <pg0222@gmail.com>
wrote:
Thank you so much On Aug 4, 2015 1:11 PM, "Alan Morris"
<alan.morris@carma.utah.edu>
wrote:
Yes, it's marching cubes.
AlanOn Tue, Aug 4, 2015 at 10:28
AM, Jess Tate <jess@sci.utah.edu>
wrote:
Hi Purbasha, It's probably a marching cubes algorithm. cheers, Jess On Aug 4, 2015, at 8:06 AM, Purbasha Garai <pg0222@gmail.com> wrote: > Hello, > > What algorithm does the isosurface module use? I need to add it in my dissertation. > > > Regards > Purbasha |
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