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[MANTA] Re: Problems compiling Manta on the SGI Prism


Chronological Thread 
  • From: James Bigler <bigler@sci.utah.edu>
  • To: Shreekanth Pavar <shreekanth.pavar@ucl.ac.uk>, manta@sci.utah.edu
  • Subject: [MANTA] Re: Problems compiling Manta on the SGI Prism
  • Date: Fri, 16 Feb 2007 19:33:14 -0700

Ah, yes. This has come back to haunt me. This was a problem before, but I thought I fixed it. It seems to run on my prism system just fine. I just compiled and ran it.

Did it compile, but not run?

You can send mail about these kinds of questions to manta@sci.utah.edu. A few other and I haunt the list and can usually answer your questions.

James

Shreekanth Pavar wrote:
Hi James

I'm not sure if you can help me this time but you've be a great help so far 
so I
thought I'd email you and see ;) If there is a 'group' email address that I
should be using please let me know and I will use it in future correspondence.

I'm currently installing Manta on our SGI Prism. As binaries are not 
avaialble I
am building it from the source distribution.

This code compiled ok on my Opteron PC, however, I got a bunch of 'undefined
reference' errors relating to OpenGL ARB extensions (e.g. Vertex Buffer 
Objects
(VBOs)) when I tried to compile it on the Prism.

undefined reference to `glMapBufferARB'
undefined reference to `glBufferDataARB'
undefined reference to `glBindBufferARB'
undefined reference to `glGenBuffersARB'
undefined reference to `glUnmapBufferARB'
undefined reference to 'glBufferSubDataARB'

While searching the Manta source-code I came across this comment in
Manta/Engine/Display/PureOpenGLDisplay.cc:

// Pixel/Vertex Buffers are unavailable on some platforms, notably Prism.

Hence, I was wondering if you are aware of this problem and know how to fix 
it ?

Regards






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