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Re: [MANTA] Re: Problems compiling Manta on the SGI Prism


Chronological Thread 
  • From: Solomon Boulos <boulos@cs.utah.edu>
  • To: Shreekanth Pavar <shreekanth.pavar@ucl.ac.uk>
  • Cc: James Bigler <bigler@sci.utah.edu>, manta@sci.utah.edu
  • Subject: Re: [MANTA] Re: Problems compiling Manta on the SGI Prism
  • Date: Mon, 19 Feb 2007 04:24:19 -0700

Hi Shreekanth,

I'm surprised you're getting anything about VBOs, do you mean PBOs (pixel buffer objects). Manta uses these to send the frame to the screen as fast as possible (glDrawPixels is much slower usually than PBOs)

Solomon

On Feb 19, 2007, at 4:03 AM, Shreekanth Pavar wrote:

Quoting James Bigler <bigler@sci.utah.edu>:

Ah, yes. This has come back to haunt me. This was a problem before, but I thought I fixed it. It seems to run on my prism system just fine. I just compiled and ran it.

Did it compile, but not run?


It doesn't compile. Specifically, libMantaEngine.so is missing some VBO function
definitions so when the bin/manta executable attempts to link with it, I get the
undefined reference errors that I mentioned.

On a side note, what does Manta use OpengL for ? (libGL.so and libGLU.so)
As it is a ray tracer, I was surprised to see that it used it at all.

Shree







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