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- From: "James Bigler" <
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- To:
- Subject: [Manta] Re: Manta for Windows question
- Date: Tue, 19 Aug 2008 11:49:43 -0600
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By the way, Manta *may* compile with Visual Studio, but it won't run
unless you disable SSE.
If you want a build on Windows you should compile with the Intel compiler.
Also, the default build won't be able to display (it uses X windows).
wxManta (the wxPython interface) may work on windows, but I'm not sure
anyone has tested it out.
James
On Tue, Aug 19, 2008 at 9:23 AM, Bo Huang
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wrote:
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Hello
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I downloaded Manta and after setting up Cmake, I try to build via Visual
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Studio.
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After running into the problems below, I come to realize perhaps there are
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too many fundamental differences between Visual Studio compiler and the ones
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on UNIX.
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Do you know if there is a tailored Windows version? Or if not, the scale of
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effort in order to realize it?
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Thanks
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Bo Huang
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// Two 'v's
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void getOrthonormalBasis(const Point &v, Point &u, Point &v);
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// Non-constant sized array on the stack
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double inter(const vector<Point2D> &a, const vector<Point2D> &b)
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{
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int na = a.size();
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int nb = b.size();
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Vertex ipa[na + 1];
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Vertex ipb[nb + 1];
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// This function seems to be UNIX only
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drand48()
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// 'and' is not defined
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if (false and !(pass == 0 && iter.get().fixedPlane) )
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//etc. Many identifiers/functions not found issues
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