By the way, Manta *may* compile with Visual Studio, but it won't run
unless you disable SSE.
If you want a build on Windows you should compile with the Intel compiler.
Also, the default build won't be able to display (it uses X windows).
wxManta (the wxPython interface) may work on windows, but I'm not sure
anyone has tested it out.
James
On Tue, Aug 19, 2008 at 9:23 AM, Bo Huang
< >
wrote:
Hello
I downloaded Manta and after setting up Cmake, I try to build via Visual
Studio.
After running into the problems below, I come to realize perhaps there are
too many fundamental differences between Visual Studio compiler and the ones
on UNIX.
Do you know if there is a tailored Windows version? Or if not, the scale of
effort in order to realize it?
Thanks
Bo Huang
// Two 'v's
void getOrthonormalBasis(const Point &v, Point &u, Point &v);
// Non-constant sized array on the stack
double inter(const vector<Point2D> &a, const vector<Point2D> &b)
{
int na = a.size();
int nb = b.size();
Vertex ipa[na + 1];
Vertex ipb[nb + 1];
// This function seems to be UNIX only
drand48()
// 'and' is not defined
if (false and !(pass == 0 && iter.get().fixedPlane) )
//etc. Many identifiers/functions not found issues
Archive powered by MHonArc 2.6.16.