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[Manta] Re: manta flexibility


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  • From: James Bigler < >
  • To:
  • Subject: [Manta] Re: manta flexibility
  • Date: Wed, 17 Mar 2010 10:24:44 -0600
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We used manta for our RayScale product LightNow (a global illumination preview and batch renderer for Maya).  One of the results of this work was the introduction of geometric and shading normals to the API to better support more complicated shaders.

I don't know what it would take anymore to do precomputed lighting.

On Wed, Mar 17, 2010 at 7:53 AM, David E DeMarle < "> > wrote:
Howdy all,

I am trying to write an article for the KW Source about Ollie's vtkManta work.

I want to make the point that Manta is flexible so that I can make a compelling case for future work about doing more than rendering of meshes with it, and to support a claim that it can be made to render very realistically.

I know Manta can do lots of primitive types, can do volume rendering, isosurface rendering, and so forth.

I would appreciate some clarification on to what extent it can do high quality rendering (Galileo?/Precomputed Global Illumination?,Soft Shadows?) and rendering of general implicit functions (mandelbub challenge) directly.

thanks,

David E DeMarle
Kitware, Inc.
R&D Engineer
28 Corporate Drive
Clifton Park, NY 12065-8662
Phone: 518-371-3971 x109




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