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[Seg3D] Re: Compiler error for Seg3D on OS X Lion


Chronological Thread 
  • From: "Ayla Khan" <ayla@sci.utah.edu>
  • To: seg3d@sci.utah.edu,Peter Salz <salz@rhrk.uni-kl.de>
  • Subject: [Seg3D] Re: Compiler error for Seg3D on OS X Lion
  • Date: Fri, 21 Oct 2011 16:28:31 -0600

Hi Peter,

I was able to build Seg3D on OS X Lion 10.7.1 using Qt 4.7.4. I also updated Xcode to the latest version (4.2).

Ayla

On Tue, 11 Oct 2011 12:26:40 -0600
 Peter Salz <salz@rhrk.uni-kl.de> wrote:
Hello,

I tried to build Seg3D from source, both with the source code on http://sci.utah.edu/download/seg3d/ and from the SVN repository on gforge.
I have Qt 4.7.3 and the i686-apple-darwin11-llvm-gcc-4.2 compiler on OS X Lion 10.7.1.

cmake and make seem to work normally until the following error message:

[100%] Building CXX object Main/CMakeFiles/Seg3D2.dir/main.cc.o
Copying OS X content Seg3D2.app/Contents/Resources/Seg3D.icns
Linking CXX executable ../Seg3D2.app/Contents/MacOS/Seg3D2
install_name_tool: object: Seg3D2.app/Contents/MacOS/QtCore malformed object (unknown load command 5)
make[2]: *** [Seg3D2.app/Contents/MacOS/Seg3D2] Error 1
make[1]: *** [Main/CMakeFiles/Seg3D2.dir/all] Error 2
make: *** [all] Error 2

I'd appreciate any help on that matter.


Thank you, best regards

Peter Salz




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