SCI Seg3D Mailing List

Text archives Help


[Seg3D] Seg3D 2.1.3 - Issues with paint brush and undo


Chronological Thread 
  • From: Peter Salz <salz@rhrk.uni-kl.de>
  • To: seg3d@sci.utah.edu
  • Subject: [Seg3D] Seg3D 2.1.3 - Issues with paint brush and undo
  • Date: Wed, 25 Jan 2012 15:23:40 +0100

Hello,

there seems to be a bug in Seg3D 2.1.3 concerning the paint brush. To paint a region, a left-mouse-click-and-hold and dragging should be performed. Releasing the mouse button should disable the brush. However, this does not seem to work - a single click and the brush is painting, even without hold-and-drag. 

Furthermore, paint strokes cannot be undone - they don't appear in the undo menu. 

Those two issues do not occur in Seg3D 2.1.1, to which I reverted now.

I am using a Mid-2011 27-inch iMac with 3.4GHz Intel Core i7 quad-core, 12GB of DDR3-RAM and a AMD Radeon HD 6970M 1024 MB graphics card, with OS X 10.7.2. Seg3D is compiled from source.



Best regards,

Peter Salz
University of Kaiserslautern, Germany


Am 24.01.2012 um 05:50 schrieb Ayla Khan:

Dear Seg3D users,

We are pleased to announce Seg3D version 2.1.3.

The new binary installers and source archives can be downloaded from:


This is a bug fix release with a small number of new features summarized in the release notes:


As we want to keep improving our software, questions, suggestions and bug reports are always welcome. Please contact us at seg3d@sci.utah.edu.




Archive powered by MHonArc 2.6.16.

Top of page