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[Seg3D] Re: Seg3D 2.1.3 - Issues with paint brush and undo


Chronological Thread 
  • From: Ayla Khan <ayla@sci.utah.edu>
  • To: seg3d@sci.utah.edu
  • Subject: [Seg3D] Re: Seg3D 2.1.3 - Issues with paint brush and undo
  • Date: Wed, 25 Jan 2012 13:37:50 -0700

Hi Peter,

We're testing potential solutions to this problem. Are you building from the source download or from the subversion repository? Also, which version of Qt are you building against?

Thanks,

Ayla

On Jan 25, 2012, at 7:23 AM, Peter Salz wrote:

Hello,

there seems to be a bug in Seg3D 2.1.3 concerning the paint brush. To paint a region, a left-mouse-click-and-hold and dragging should be performed. Releasing the mouse button should disable the brush. However, this does not seem to work - a single click and the brush is painting, even without hold-and-drag. 

Furthermore, paint strokes cannot be undone - they don't appear in the undo menu. 

Those two issues do not occur in Seg3D 2.1.1, to which I reverted now.

I am using a Mid-2011 27-inch iMac with 3.4GHz Intel Core i7 quad-core, 12GB of DDR3-RAM and a AMD Radeon HD 6970M 1024 MB graphics card, with OS X 10.7.2. Seg3D is compiled from source.



Best regards,

Peter Salz
University of Kaiserslautern, Germany


Am 24.01.2012 um 05:50 schrieb Ayla Khan:

Dear Seg3D users,

We are pleased to announce Seg3D version 2.1.3.

The new binary installers and source archives can be downloaded from:


This is a bug fix release with a small number of new features summarized in the release notes:


As we want to keep improving our software, questions, suggestions and bug reports are always welcome. Please contact us at seg3d@sci.utah.edu.





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