Thank god for svn log, I got scared for a second that I might have
moved it away from being maya-like! Turns out I ""Fixed" mouse controls
to behave like Maya." in r1367 and then James in r1408 finished the job
by getting the up/down movements to correspond with what maya uses. No
changes occurred since then to the default behavior. Although recently
Andrew did add a sweet command line option ( -ui "X(-game)" ) for
moving the camera according to a game editor. Thiago James Bigler wrote: " type="cite">I spent a while making the camera behave like Maya, because if we were going to use some interface why use the one that is the industry standard for modeling and the like? I don't know if Thiago changed it after I did, though. James On Mon, Jul 28, 2008 at 8:08 PM, Thiago Ize ">< > wrote:I agree with both pete and steve. I like to use both operations and in real life I prefer to use a zoom rather than having to walk forward and backward. However, with a *virtual* camera where dolly and zoom take equal effort, I think dolly is much more useful since it doesn't cause any distortion when you want to "zoom out" and see more of the object (try to look at the entire default manta scene using only zoom). Dolly is even more useful when you have multiple objects that might be occluding each other or when you have a scene that you need to move around in. There are definitely occasions where I like to use a zoom, but those are not as common as dollying, so I think it makes sense to relegate the zoom to the more cumbersome control combination and make dollying the easier one to control. Anyways, Dav, I hope this all answers why manta no longer does what rtrt does :-) Thiago Peter Shirley wrote:I'd argue that zoom and dolly are both very natural operations... On Jul 28, 2008, at 7:21 PM, Steven G. Parker wrote:When using a real camera, you use zoom a lot more than dolly :) Steve On Jul 28, 2008, at 6:58 PM, Thiago Ize wrote:For instance, in rtrt (or at least what manta used to have since I've never used rtrt) holding down the right mouse button and dragging the mouse would modify the camera FOV. To actually move the camera forward and backward you had to hold down the shift key in addition to right mouse button and dragging. I think I speak for 99% of people when I say that is crazy and should be the other way around (which it now is). Thiago Peter Shirley wrote:I actually liked rtrt's controls... is there a reason you assign brain damage besides compatibility (which is huge, granted)? On Jul 28, 2008, at 6:10 PM, Steven G. Parker wrote:They were remapped to match every other modeling system on the planet instead of Steve's brain damaged world view. There is not a compatibility mode, but it probably would not be that hard to add one. Steve On Jul 28, 2008, at 5:28 PM, J. Davison de St. Germain wrote:Hi All, Are the mouse buttons mapped differently between Manta and RTRT? If so, is there a reason for tihs? Is there anyway to put Manta into RTRT compatibility mode? Thanks, Dav -- ----------------------------------------------------------------------- - J. Davison de St. Germain "> (801) 581-4078 - - Chief Software Engineer http://www.cs.utah.edu/~dav - - SCI Institute, SE C-SAFE University of Utah - ----------------------------------------------------------------------- |
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